Every week, we rounds up the top-grossing iPhone, iPod Touch and iPad applications, as current that day in the iTunes App Store. This week's U.S. revenue charts see Grand Theft Auto III and Kick the Buddy earning top iPhone sales, while Battle Nations and The Sims: FreePlay emerge as big sellers on the iPad.
These charts allow end users to see who is making the most money on the App Store that day. It differs significantly from the Top 10 Games chart, which is ranked by sales, and therefore is dominated by lower-priced titles that sell more copies.
Data comes courtesy of Apple's public sales information. All titles in the App Store's "Games" category are considered in chart rankings.
This week's top-grossing iPhone titles are:
1. Grand Theft Auto III ($4.99)
2. Poker by Zynga (Free)
3. DragonVale (Free)
4. Kick the Buddy ($0.99)
5. Infinity Blade II ($6.99)
6. Angry Birds ($0.99)
7. Card Ace: Casino (Free)
8. Tiny Tower (Free)
9. Modern War (Free)
10. Social Girl (Free)
Rockstar's Grand Theft Auto III heads the iPhone's revenue charts in its debut week, unseating last week's sales leader Infinity Blade II. Poker by Zynga continues to generate brisk microtransaction sales at second place, as Backflip's DragonVale takes third in today's rankings.
App Store newcomer Kick the Buddy ranks in at fourth place thanks to an especially popular free trial version, while Crowdstar's latest simulation title Social Girl premieres at tenth.
Here are this week’s top-grossing iPad applications:
1. Battle Nations (Free)
2. The Sims: FreePlay (Free)
3. Angry Birds HD ($4.99)
4. DragonVale (Free)
5. Card Ace: Casino HD (Free)
6. Modern War (Free)
7. Grand Theft Auto III ($4.99)
8. Smurfs' Village (Free)
9. Sonic CD ($1.99)
10. Infinity Blade II ($6.99)
Z2Live's war-themed simulation title Battle Nations leads the iPad's top-grossing apps chart for the second week in a row, while last week's second-highest earner Infinity Blade II drops to tenth place in today's rankings.
Grand Theft Auto III only manages to earn seventh place despite a strong showing in this week's iPhone results, meanwhile, as Sega's recently ported platformer Sonic CD claims ninth in its first week of release.
First GTA VI fansite. Latest Grand Theft Auto VI news, updates, screenshots, cheats, trailers and more for GTA 6
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среда, 21 декабря 2011 г.
Grand Theft Auto III: 10 Year Anniversary Edition Launch Trailer
понедельник, 19 декабря 2011 г.
Rumor: GTA 5 Information Leaks out of UK Magazine
Supposed details regarding Grand Theft Auto V have “leaked” from someone claiming to work for a PlayStation-focused magazine based in the UK. The rumored information was posted on GTAForums, and if any of this information is true, which it’s hard to know for sure at this point, expect a few spoilers out of it. Therefore, if you wish to remain clean of mind, body, and spirit, proceed with caution below the break.
According to the forum poster, via NowGamer, the information came to him from co-workers at the magazine which were given a 30-minute look at GTA 5 at Rockstar North a week before the first trailer aired.
“The mag I work for will be running a GTA 5 special in it’s January issue,” claimed the magazine employee. “They saw this footage on Monday of this week before the trailer aired and are currently under a strict embargo but talk flowed out of the office and hence why I am posting here.”
While admitting never to have seen the footage firsthand, the employee said the following information - pulled “as is” from the post – was gleaned from those who were given a look at the game :
The game world is absolutely massive and will push both Xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character (an African/American, early 30′s) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.
The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.
There is much more climbable elements in the world such as ladders, overhand climbing, etc.
There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.
There are planes to pilot and they can be crashed into buildings if you choose to do so….
Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)
The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc.
The following is a list of what the employee called the “real juicy info”:
Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.
The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.
Weapons include the usual arsenal you’d aspect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/buidling to use as a weapon. There is also a museam where it is possible to steal old age swords, axes, etc.
It is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.
Mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triatholons, water races, cannoing, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.
Character customisation is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can’t be altered by race, age, height, etc.
Rockstar said burglary missions may return but only as part of missions and not on neigbourhood houses.
No children NPC at all. Ever.
There is now an ability to grab people and use as sheilds or in “hostage” situations.
The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.
You can enter some buildings and lock doors, push objects in the way to barricade.
You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.
Certain weapons can be customisable and some even home-made.
One mission involves breaking out a very familiar GTA icon from a previous game…
Torrential rain fall and sunshine and even tremors will appear in the game.
Both Future and Imagine Publishing have said the information did not come from employees who work at each respective outlet’s PlayStation Magazines.
Also, yesterday we noticed, like a quite a few others, that someone claiming to be a former Rockstar employee posted a shot of GTA V’s map via Twitter. We took screen grabs just in case they were taken down, and you can look at those below.
It is unknown whether the shot of the map is legitimate, but the Twitter account used – which we also took a grab of yesterday afternoon – was not doctored by any Internet fellas.
GTA 5 was formally announced earlier this week. Platforms and a release date have yet to be confirmed.
According to the forum poster, via NowGamer, the information came to him from co-workers at the magazine which were given a 30-minute look at GTA 5 at Rockstar North a week before the first trailer aired.
“The mag I work for will be running a GTA 5 special in it’s January issue,” claimed the magazine employee. “They saw this footage on Monday of this week before the trailer aired and are currently under a strict embargo but talk flowed out of the office and hence why I am posting here.”
While admitting never to have seen the footage firsthand, the employee said the following information - pulled “as is” from the post – was gleaned from those who were given a look at the game :
The game world is absolutely massive and will push both Xbox and PS3 to the very limit in terms of what it has accomplished. Yes, the main city is simply Los Santos however is it AT LEAST 4 times bigger than Liberty City in GTA 4 and that is just Los Santos. The surrounding country side, beaches, etc are massive. For instance, we saw the main character (an African/American, early 30′s) travel by car from the center of Los Santos into the wildnerness and it took over 15 minutes. The views were incredible from farmhouses with cattle, huge wind farms, an oil refinery which appeared to be living and breathing with nearly 100 NPCs working on machinery, operating vehicles, lifting and loaded, etc, unlike the gas works in GTA 4 which seemed to only house a few NPC at a time. The forests are more beautiful than those in RDR and featured people camping, young NPC drinking and dancing around campfires, people riding dirt bikes and jumping over logs, streams, etc. The water effects, forna, plants, trees all looked beautiful.
The shooting mechanics have been greatly improved with animations for diving, climbing, rolling and crawling all added for better realism. The re-loading animations for new ammo also look cooler, less static.
There is much more climbable elements in the world such as ladders, overhand climbing, etc.
There are animals in the game from dogs to cattle but at this time it is not confirmed if you will be able to harm the animals. Rockstar were able to get away with it in RDR as it was a true depiction of the world in which the game was set. Allowing dogs/cattle to die in a game sent in current times may cause headaches with PETA. Its unclear if Rockstar were joking here.
There are planes to pilot and they can be crashed into buildings if you choose to do so….
Rockstar have included many, many more interior locations such as a shopping mall, college campus, police station, a huge hospital and there is also a vast underground sewer network which one mission later in the game involves a jet ski chase that culminates in a Fugitive-esque waterfall jump ( there are nods to the ridiculous but awesome Ballad Of Gay Tony missions)
The city is full of NPCs jogging, weight-lifting, hitting on women, being chased on foot by cops, shopping, washing cars, fixing fences, moving home, filling up their cars, etc.
The following is a list of what the employee called the “real juicy info”:
Cars can be upgraded/repaired and it has been considered to have a car have fuel forcing the player to fill her up.
The dating aspect of the game is gone. You still have a cell-phone but only people you will meet in the game will call you to ask you to do a mission or to ask you to do something else before the mission.
Weapons include the usual arsenal you’d aspect but the flamethrowers, remote mines, laxer trip mines and claymores are included. It is possible now to pick up random objects in a street/buidling to use as a weapon. There is also a museam where it is possible to steal old age swords, axes, etc.
It is possible to rupture a fuel line and if you shot at the trail of gasoline it will lead straight back to the car blowing it up.
Mini games such as bowling, darts, etc have all gone. You can play basketball, weight train, arm wrestle, gamble and cage fight, enter triatholons, water races, cannoing, ab-saling, rock climbing, base jumping, ski diving. More to be confirmed.
Character customisation is back but only in terms of clothing, body weight, etc. The player you start off which, much like CJ, can’t be altered by race, age, height, etc.
Rockstar said burglary missions may return but only as part of missions and not on neigbourhood houses.
No children NPC at all. Ever.
There is now an ability to grab people and use as sheilds or in “hostage” situations.
The cops are much, much, much more realistic. If you kill somebody when you know there are no cops around you will not run the risk of a one star as often as you would in GTA4. The cops will use smoke and tear gas, dogs, riot gear and rams to knock down the doors of buildings you are hiding in.
You can enter some buildings and lock doors, push objects in the way to barricade.
You become better at things as the game progresses. If you only ride motorbikes then you will increase your skills, same as individual weapons.
Certain weapons can be customisable and some even home-made.
One mission involves breaking out a very familiar GTA icon from a previous game…
Torrential rain fall and sunshine and even tremors will appear in the game.
Both Future and Imagine Publishing have said the information did not come from employees who work at each respective outlet’s PlayStation Magazines.
Also, yesterday we noticed, like a quite a few others, that someone claiming to be a former Rockstar employee posted a shot of GTA V’s map via Twitter. We took screen grabs just in case they were taken down, and you can look at those below.
It is unknown whether the shot of the map is legitimate, but the Twitter account used – which we also took a grab of yesterday afternoon – was not doctored by any Internet fellas.
GTA 5 was formally announced earlier this week. Platforms and a release date have yet to be confirmed.
воскресенье, 18 декабря 2011 г.
The Road to GTA 5: Saying Goodbye to Liberty City
The amazing charm of GTA IV's Liberty City, and how GTA 5's Los Santos is sure to rewrite the rulebook.
It's been well over a year since I stepped foot in Liberty City. For a while there I never wanted to leave; it was a playground unlike any other I'd ever been in. GTA IV's rich, dense world was really something else.
Sure, I played GTA: San Andreas for longer than I care to ponder. Once every bit of provided gameplay had been milked I set about losing days to other tasks. Weeks, perhaps. Who else experimented with how many tow trucks they could hook together, or the smallest gap they could thread the AT-400 through? And the cheats. No game has ever had better ones.
Still, GTA IV was different to its PS2 forebear – and yet I played it for even longer. The generation jump brought with it the ability to craft vivid, more believable worlds. The grittier, more grounded game we ultimately got in GTA IV was married perfectly to its far more realistic and more authentic environment, and I became hopelessly addicted to it.
Gaming moves fast, however, and after a huge amount of time sunk into messing about in Liberty City I eventually needed to move on. Like always, there are other games to play.
The past two months has been heaving with titles worth investing in but after the recent debut trailer for GTA 5 I took some time to revisit GTA IV and the city I spent a significant part of this generation a temporary resident of.
The most amazing thing about Liberty City is that, after all these years, it remains a fascinating place to be. The credibility and character of GTA IV's Liberty City still impresses; it has this remarkable ability to make one feel like a tourist. Emerging back onto an Algonquin sidewalk after all this time it feels like I'm returning to a favourite holiday location. I don't want to run; I want to walk. I want to absorb what's going on around me. I want to read the storefronts. I want to observe the hustle and bustle and admire the simulation of a living, breathing digital metropolis.
I stroll down into the grimy Hematite subway station, on Union Drive West between Hematite and Iron, admiring the painstakingly crafted filth. I take the first train down to Easton and emerge to take in The Triangle, before strolling back north to see Star Junction.
A man crossing the road ahead of me is clipped by a cab; he drags the cabbie out and a fight breaks out. There aren't any cops nearby but, while I could call some on my cell phone, the scuffle is over quickly. The taxi driver loses and limps off. I move the cab to the kerb and the traffic starts moving again.
I hail the next empty taxi I see and take it to Funland out at Firefly Island. The cab ride is long but I'm seeing this city at a pace I've never taken the time to do so before. The workmanship on every block is just something else. After all that time I spent here years ago I'm still seeing stuff I never noticed before. A piece of unique graffiti here. A quirky sign there.
It's a deliberately imperfect world; built from the ground-up and then aged, weathered and even vandalised to look like it's evolved over more than a century. The taxi crawls across the patchy bitumen, wallowing over hasty road repairs, past just enough hints of debris and decay to give the whole place a genuine lived-in feel.
If this trip back to Liberty did anything it encouraged me to be even more enthusiastic about seeing the full breadth of the new Los Santos Rockstar North is shaping now for GTA V.
The GTA 5 trailer may have only been just over a minute long but the signs are exceedingly good. The precise traits that made the GTA IV rendition of Liberty City feel so real and not only back, they're clearly amplified. The GTA V trailer hints at a city even more thick with detail and nuance than ever before.
What is GTA V's reimagined Los Santos likely to do to what we expect from virtual urban worlds? Like Liberty City, Los Santos 2.0 will be a character unto itself – but it's likely to rewrite the rulebook entirely.
It's been well over a year since I stepped foot in Liberty City. For a while there I never wanted to leave; it was a playground unlike any other I'd ever been in. GTA IV's rich, dense world was really something else.
Sure, I played GTA: San Andreas for longer than I care to ponder. Once every bit of provided gameplay had been milked I set about losing days to other tasks. Weeks, perhaps. Who else experimented with how many tow trucks they could hook together, or the smallest gap they could thread the AT-400 through? And the cheats. No game has ever had better ones.
Still, GTA IV was different to its PS2 forebear – and yet I played it for even longer. The generation jump brought with it the ability to craft vivid, more believable worlds. The grittier, more grounded game we ultimately got in GTA IV was married perfectly to its far more realistic and more authentic environment, and I became hopelessly addicted to it.
Gaming moves fast, however, and after a huge amount of time sunk into messing about in Liberty City I eventually needed to move on. Like always, there are other games to play.
The past two months has been heaving with titles worth investing in but after the recent debut trailer for GTA 5 I took some time to revisit GTA IV and the city I spent a significant part of this generation a temporary resident of.
The most amazing thing about Liberty City is that, after all these years, it remains a fascinating place to be. The credibility and character of GTA IV's Liberty City still impresses; it has this remarkable ability to make one feel like a tourist. Emerging back onto an Algonquin sidewalk after all this time it feels like I'm returning to a favourite holiday location. I don't want to run; I want to walk. I want to absorb what's going on around me. I want to read the storefronts. I want to observe the hustle and bustle and admire the simulation of a living, breathing digital metropolis.
I stroll down into the grimy Hematite subway station, on Union Drive West between Hematite and Iron, admiring the painstakingly crafted filth. I take the first train down to Easton and emerge to take in The Triangle, before strolling back north to see Star Junction.
A man crossing the road ahead of me is clipped by a cab; he drags the cabbie out and a fight breaks out. There aren't any cops nearby but, while I could call some on my cell phone, the scuffle is over quickly. The taxi driver loses and limps off. I move the cab to the kerb and the traffic starts moving again.
I hail the next empty taxi I see and take it to Funland out at Firefly Island. The cab ride is long but I'm seeing this city at a pace I've never taken the time to do so before. The workmanship on every block is just something else. After all that time I spent here years ago I'm still seeing stuff I never noticed before. A piece of unique graffiti here. A quirky sign there.
It's a deliberately imperfect world; built from the ground-up and then aged, weathered and even vandalised to look like it's evolved over more than a century. The taxi crawls across the patchy bitumen, wallowing over hasty road repairs, past just enough hints of debris and decay to give the whole place a genuine lived-in feel.
If this trip back to Liberty did anything it encouraged me to be even more enthusiastic about seeing the full breadth of the new Los Santos Rockstar North is shaping now for GTA V.
The GTA 5 trailer may have only been just over a minute long but the signs are exceedingly good. The precise traits that made the GTA IV rendition of Liberty City feel so real and not only back, they're clearly amplified. The GTA V trailer hints at a city even more thick with detail and nuance than ever before.
What is GTA V's reimagined Los Santos likely to do to what we expect from virtual urban worlds? Like Liberty City, Los Santos 2.0 will be a character unto itself – but it's likely to rewrite the rulebook entirely.
суббота, 17 декабря 2011 г.
Why Was Grand Theft Auto III's Star Silent?
After celebrating Grand Theft Auto III's 10-year anniversary with the release of an iOS and Android port, Rockstar is now answering a variety of questions fans have about the game. Among those are the obligatory questions about its protagonist, Claude, and the rationale behind him never uttering a word.
Every Grand Theft Auto game since 3 -- the first to bring the series into 3D -- has featured a star who could speak. Why was Claude made to do a crowbar-free Gordon Freeman impression?
"It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game," reads an answer on Rockstar's website. "We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it).
"So we decided that the game's protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work. While the structure of GTA3 may seem obvious or natural now, and the use of cutscenes made in the game's engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time. Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving."
Several people submitted questions regarding an old trailer, embedded above, showing Claude demand, "Get out of the car!" while hijacking someone's vehicle. This is not a sign that Claude was, once upon a time, intended to speak; it turns out this isn't real. Rockstar suspects "the voices were added at a later date by someone online as at no point did we plan for Claude to have a voice or even design how a speaking protagonist would be implemented until Vice City."
As for the way he was designed, there was not any single character or person who served as the inspiration for him. "We just liked the idea of a strong, silent killer, who would be juxtaposed with all of these neurotic and verbose mobsters in an amusing way," another answer reads. "He seems stronger and in control, while they seem weaker and frantic."
Rockstar wasn't willing to share any information on his background beyond what we know (he's "a bank robber with a noisy and psychotic girlfriend"), but it was noted he isn't dead and his "surname may or may not be Speed." Claude Speed is the name of Grand Theft Auto 2's protagonist, whom some believe to be the same character as GTA III's Claude.
Rockstar also shared some concept art revealing earlier versions of the design for Claude, which can be seen on the next page.
As for Darkel, a character never seen in the game but referred to in its manual and seen on Rockstar's website, he was described simply as "a crazy bum who gave you some crazy missions." These missions were slowly cut out "because they just weren't as good as the rest of the game, and tonally they were a little odd." Rumors of one of these missions involving blowing up a school bus full of children aren't true ("although that is a funny rumor!"). Series fans eager to eventually see these Darkel missions released aren't likely to ever get their hands on them as Rockstar North is busy working on new stuff.
Rockstar plans to answer more questions next week, so if there's anything you've been dying to know for a decade, submit a question and maybe you'll get an answer. If it's GTA2 that intrigues you, the design documents released earlier this year might be right up your alley.
The iOS and Android versions of Grand Theft Auto III are now available for $5. Only a select number of devices are capable of running the game; you can see which ones here. Those that can run it are unfortunately saddled with touchscreen controls which you may or may not find acceptable, though the novelty of having GTA 3 on your phone or tablet may be enough to justify looking past the imperfect controls.
Every Grand Theft Auto game since 3 -- the first to bring the series into 3D -- has featured a star who could speak. Why was Claude made to do a crowbar-free Gordon Freeman impression?
"It may now seem obvious that people should all talk in games, but this was not necessarily the case in 2001, certainly not in an open world game," reads an answer on Rockstar's website. "We were making up a lot of procedures as we went along, and we decided that the NPCs (Non Playable Characters) should talk and we would have to figure out how to make them talk (using motion captured cutscenes, something that had never really been done before, at least not on the scale we were doing it).
"So we decided that the game's protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work. While the structure of GTA3 may seem obvious or natural now, and the use of cutscenes made in the game's engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time. Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving."
Several people submitted questions regarding an old trailer, embedded above, showing Claude demand, "Get out of the car!" while hijacking someone's vehicle. This is not a sign that Claude was, once upon a time, intended to speak; it turns out this isn't real. Rockstar suspects "the voices were added at a later date by someone online as at no point did we plan for Claude to have a voice or even design how a speaking protagonist would be implemented until Vice City."
As for the way he was designed, there was not any single character or person who served as the inspiration for him. "We just liked the idea of a strong, silent killer, who would be juxtaposed with all of these neurotic and verbose mobsters in an amusing way," another answer reads. "He seems stronger and in control, while they seem weaker and frantic."
Rockstar wasn't willing to share any information on his background beyond what we know (he's "a bank robber with a noisy and psychotic girlfriend"), but it was noted he isn't dead and his "surname may or may not be Speed." Claude Speed is the name of Grand Theft Auto 2's protagonist, whom some believe to be the same character as GTA III's Claude.
Rockstar also shared some concept art revealing earlier versions of the design for Claude, which can be seen on the next page.
As for Darkel, a character never seen in the game but referred to in its manual and seen on Rockstar's website, he was described simply as "a crazy bum who gave you some crazy missions." These missions were slowly cut out "because they just weren't as good as the rest of the game, and tonally they were a little odd." Rumors of one of these missions involving blowing up a school bus full of children aren't true ("although that is a funny rumor!"). Series fans eager to eventually see these Darkel missions released aren't likely to ever get their hands on them as Rockstar North is busy working on new stuff.
Rockstar plans to answer more questions next week, so if there's anything you've been dying to know for a decade, submit a question and maybe you'll get an answer. If it's GTA2 that intrigues you, the design documents released earlier this year might be right up your alley.
The iOS and Android versions of Grand Theft Auto III are now available for $5. Only a select number of devices are capable of running the game; you can see which ones here. Those that can run it are unfortunately saddled with touchscreen controls which you may or may not find acceptable, though the novelty of having GTA 3 on your phone or tablet may be enough to justify looking past the imperfect controls.
GTA 5: Rockstar Responds To Speculation, 'Internet Lunacy'
GTA 5 has already enjoyed more than its fair share of speculation and rumour-mongering, with the launch of the debut trailer only confirming the bare minimum details - money, Los Santos, present day, massive.
Given Rockstar's reluctance to share details until it's ready, numerous claims have been made about the next Grand Theft Auto V - none more so than an alleged Journalistic leak.
In reponse to those rumours, Rockstar issued a statement to NowGamer which reads:
“We do not comment on rumors, speculation and general internet lunacy. We do appreciate seeing the passion gaming fans have shown toward Grand Theft Auto V and we look forward to sharing more information with everyone soon.”
Nothing much there then, but good to know that Rockstar keeps up to date with all the gossip and feedback generated by the game. Has a single trailer ever caused this much fuss?
The identity of GTA 5's lead actor is the latest rumour surrounding the game.
source NowGamer
Given Rockstar's reluctance to share details until it's ready, numerous claims have been made about the next Grand Theft Auto V - none more so than an alleged Journalistic leak.
In reponse to those rumours, Rockstar issued a statement to NowGamer which reads:
“We do not comment on rumors, speculation and general internet lunacy. We do appreciate seeing the passion gaming fans have shown toward Grand Theft Auto V and we look forward to sharing more information with everyone soon.”
Nothing much there then, but good to know that Rockstar keeps up to date with all the gossip and feedback generated by the game. Has a single trailer ever caused this much fuss?
The identity of GTA 5's lead actor is the latest rumour surrounding the game.
source NowGamer
пятница, 16 декабря 2011 г.
GTA 5: Main Character Rumors Continue To Swirl
Grand Theft Auto 5 continues to baffle and excite fans because of the little confirmed information put out there by Rockstar Games. Some speculations at least have been debunked but many questions are still left unanswered.
One of the main questions is, ‘who is the main character?’ There are a lot of names from previous titles that have been mentioned but still continue to float around indecisively. Some of the names are pretty familiar. They are Niko Bellic, Vercetti, Claude, CJ or Catalina. It seems also that none of them will turn out to GTA 5’s main character. According to Addict Game, PSM3 has already said that none of the mentioned names is the new game’s main character. Visit Addict Game to check out some of the character pictures. They are pretty interesting. There is a fat homeless guy who could not be Niko Bellic given the build, but why is the guy wearing Bellic’s clothes? PSM3 said that the fat man actually looks like Packy McReary, a character from GTA 4. The guy who is donning some tattoos and has been running away from the police is apparently CJ from GTA SA. There are also speculations that the main character will be Albert the Silva. Others, however, prefer it to be Vercetti or Claude.
There is nothing definite out there yet but you could visit Addict Game if you want to know just as much as they know there. For now, I wouldn’t say anyone aside from those within Rockstar Games really know anything. But in a way, it is exciting.
One of the main questions is, ‘who is the main character?’ There are a lot of names from previous titles that have been mentioned but still continue to float around indecisively. Some of the names are pretty familiar. They are Niko Bellic, Vercetti, Claude, CJ or Catalina. It seems also that none of them will turn out to GTA 5’s main character. According to Addict Game, PSM3 has already said that none of the mentioned names is the new game’s main character. Visit Addict Game to check out some of the character pictures. They are pretty interesting. There is a fat homeless guy who could not be Niko Bellic given the build, but why is the guy wearing Bellic’s clothes? PSM3 said that the fat man actually looks like Packy McReary, a character from GTA 4. The guy who is donning some tattoos and has been running away from the police is apparently CJ from GTA SA. There are also speculations that the main character will be Albert the Silva. Others, however, prefer it to be Vercetti or Claude.
There is nothing definite out there yet but you could visit Addict Game if you want to know just as much as they know there. For now, I wouldn’t say anyone aside from those within Rockstar Games really know anything. But in a way, it is exciting.
GTA 5: Why Rockstar Loves Los Angeles
Thanks to the Grand Theft Auto series, Los Santos becomes a world that has become almost too real. It has become a virtually enhanced version of real-life Los Angeles. Rockstar Game itself has its headquarters cradled in Manhattan. New York has already become the inspiration for other Rockstar games, such as the Max Payne series and GTA 4’s Liberty City. The studio, however, has managed to form a strong relationship with Los Angeles.
Grand Theft Auto 5 is actually the fifth time within two generations that Rockstar has used Los Angeles, this time in the guise of Los Santos, as a game backdrop. Remember the recent L.A. Noire. Then, there was Midnight Club – Los Angeles. Staying within the GTA franchise, you can remember GTA – San Andreas. In 2003’s Midnight Club 2, Rockstar revisited Los Angeles giving enough landmarks and atmosphere to make it clear to players where they were. Somehow though, it was Rockstar’s version of Los Angeles – Los Santos – that made players really focus on the city’s atmosphere.
Los Santos is a stunning and vast world. It has proven how technology has come so far now. Now, the games are filling in the gaps that used to be our turn to fill with our own imaginations. The result is quite admirable.
Even Rockstar North’s first try at giving Los Santos life was already impressive. It showcases not just a place with landmarks but it showed the socio-economic spectrum. You get to see the Richman’s mansions and Ganton’s infamous Grove Street where the dilapidated houses are. The place is not just there. It managed to come alive. Because of this, Los Angeles has also become Rockstar Games’ home away from New York.
GTA 5 Exclusivity Rumor and VGA Reveal
Since the GTA V trailer we’ve seen numerous rumors and apparent news leak, and some of the ideas suggested have been pretty amazing, which include potential features in Grand Theft Auto 5 like being able to build a business empire with hitmen, thugs and more or simpler ideas like houses that you can enter.
Most of the GTA V rumors are pretty weak and not confirmed by any source or Dev team, although some rumors are more believable than others. In the last couple of days we’ve seen two new rumors appear on a number of websites, which include the possibility of a reveal at Spike TV’s Video Game Awards tonight and talk of the PS3 getting an exclusive with GTA 5.
While it would be pretty cool to see some sort of new trailer at the 2011 Spike TV VGA, one of the sources claiming this rumor can be found here, and they created this viewpoint from a tweet by Geoff Keighley, which only said gamers wouldn’t believe the “PS3 Exclusive“. Following this tweet, he said “Amazing top-secret rehearsals tonight at VGAs,” continuing “Some very special things in the works.”
We have no doubt that the VGAs will be special tonight, and you can expect some reveals, although for that to be GTA 5 and even the chance of a PS3 exclusive seems very far-fetched. What do our readers think?
Those of you excited about what the next GTA 5 game could bring, you might want to look at the history of GTA weapons here, things that could make the game suck here, and a debate on the Grand Theft Auto V story and getting the balance right here।
Most of the GTA V rumors are pretty weak and not confirmed by any source or Dev team, although some rumors are more believable than others. In the last couple of days we’ve seen two new rumors appear on a number of websites, which include the possibility of a reveal at Spike TV’s Video Game Awards tonight and talk of the PS3 getting an exclusive with GTA 5.
While it would be pretty cool to see some sort of new trailer at the 2011 Spike TV VGA, one of the sources claiming this rumor can be found here, and they created this viewpoint from a tweet by Geoff Keighley, which only said gamers wouldn’t believe the “PS3 Exclusive“. Following this tweet, he said “Amazing top-secret rehearsals tonight at VGAs,” continuing “Some very special things in the works.”
We have no doubt that the VGAs will be special tonight, and you can expect some reveals, although for that to be GTA 5 and even the chance of a PS3 exclusive seems very far-fetched. What do our readers think?
Those of you excited about what the next GTA 5 game could bring, you might want to look at the history of GTA weapons here, things that could make the game suck here, and a debate on the Grand Theft Auto V story and getting the balance right here।
четверг, 10 ноября 2011 г.
Rockstar Games Confirm GTA VI Is In Full Development
Rockstar Games have today launched the Official GTA VI Website (or at least the splash page). Along with the website launch was a press release...
Below is a quote from Rockstar Games:
We are very proud to officially announce that Grand Theft Auto VI is in full development.
Developed by series creator Rockstar North, Grand Theft Auto VI heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.
A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto VI focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.
Rockstar Founder Sam Houser also added in a Take-Two Press Release:
"Grand Theft Auto VI is another radical reinvention of the Grand Theft Auto universe,"
"We are incredibly excited to share our new vision with our fans."
Below is a quote from Rockstar Games:
We are very proud to officially announce that Grand Theft Auto VI is in full development.
Developed by series creator Rockstar North, Grand Theft Auto VI heads to the city of Los Santos and surrounding hills, countryside and beaches in the largest and most ambitious game Rockstar has yet created.
A bold new direction in open-world freedom, storytelling, mission-based gameplay and online multiplayer, Grand Theft Auto VI focuses on the pursuit of the almighty dollar in a re-imagined, present day Southern California.
Rockstar Founder Sam Houser also added in a Take-Two Press Release:
"Grand Theft Auto VI is another radical reinvention of the Grand Theft Auto universe,"
"We are incredibly excited to share our new vision with our fans."
'Leaked' pre-E3 games list mentions GTA VI
A 'leaked' pre-E3 games list has been circulating the web this month - a full month before the E3 expo is due to be held in Los Angeles. The list states that "Grand Theft Auto VI" is among the games set to be shown.
(UPDATE) The list was untrue and Rockstar Games did not attend the expo, citing "time restrictions" for their decision.
(UPDATE) The list was untrue and Rockstar Games did not attend the expo, citing "time restrictions" for their decision.
среда, 9 ноября 2011 г.
GTA 6 Release Date Likely To Be Mid-to-Late 2014
Rockstar Games today announced Max Payne 4 will be launched in March, 2014. So? I hear you say... Well, it's unlikely that GTA 6 will be launched within a few months of Max Payne 4. With the advertising and marketing Rockstar tend to do for their games for months either side of their launch, it seems unlikely that two big games would be marketed simultaneously. Therefore we're probably looking at either late 2013, or mid-to-late 2014 for Grand Theft Auto VI's launch.
Is it likely that GTA 6 could be announced and launched in the next 3 months? Probably not. Which would mean we'd probably be looking at summer 2012 or later for the launch of arguably the most anticipated game since GTA VI.
Is it likely that GTA 6 could be announced and launched in the next 3 months? Probably not. Which would mean we'd probably be looking at summer 2012 or later for the launch of arguably the most anticipated game since GTA VI.
Could GTA 6 Appear At E3 2013?
The world famous E3 Expo takes place at the Los Angeles Convention Centre from June 7th - 9th this year - interestingly the same place it was hosted around the time when GTA San Andreas was announced. Take-Two Interactive Software will be there and can be found at booth.
We've heard no details so far of which Rockstar games, if any, will be displayed at E3, but we hold high hopes that GTA 6 is one of the games on their list. It's more likely that some of their other upcoming games like Max Payne 4 and Agent may be seen before we hear anything about GTA 6, but the possibility is there that we could be less than a month away from confirmation of a new Grand Theft Auto game.
What do you think? Will we see GTA VI at E3? Will it be announced before the event and steal the show like they did with San Andreas? Or will it be later in the year when we get news of GTA 6?
We've heard no details so far of which Rockstar games, if any, will be displayed at E3, but we hold high hopes that GTA 6 is one of the games on their list. It's more likely that some of their other upcoming games like Max Payne 4 and Agent may be seen before we hear anything about GTA 6, but the possibility is there that we could be less than a month away from confirmation of a new Grand Theft Auto game.
What do you think? Will we see GTA VI at E3? Will it be announced before the event and steal the show like they did with San Andreas? Or will it be later in the year when we get news of GTA 6?
GTA VI Will Sell 18m Units, Costs $80m Already
Time for a weekend GTA 6 news blurp...
Michael Pachter, an analyst for Wedbush Securities, has been spitting out some interesting things again. This time he is reported to have said that Grand Theft Auto VI will sell at least 18 million units and possibly up to 24 million - knocking Grand Theft Auto IV off the top spot. No exact timeline for these numbers but GTA VI has sold over 20 million units after 3 years. Pachter went on to say that Take-Two has probably already dumped $80 million into the unannounced game - a figure that revolves around the assumption that GTA VI is well into development.
In addition to GTA VI, Pachter believes Max Payne 3 will cost about $80 million and sell approximately 3 million copies. Not at the level of the GTA series but a good sell for Rockstar Games who are gearing up to market the nearly forgotten title.
Michael Pachter, an analyst for Wedbush Securities, has been spitting out some interesting things again. This time he is reported to have said that Grand Theft Auto VI will sell at least 18 million units and possibly up to 24 million - knocking Grand Theft Auto IV off the top spot. No exact timeline for these numbers but GTA VI has sold over 20 million units after 3 years. Pachter went on to say that Take-Two has probably already dumped $80 million into the unannounced game - a figure that revolves around the assumption that GTA VI is well into development.
In addition to GTA VI, Pachter believes Max Payne 3 will cost about $80 million and sell approximately 3 million copies. Not at the level of the GTA series but a good sell for Rockstar Games who are gearing up to market the nearly forgotten title.
Possible GTA 6 Character Details Leaked
Rumors are circulating that Take 2 have put out a private casting call, presumably looking for voice artists for the new Grand Theft Auto game (which we presume to be GTA 6).
In it are a number of character profiles, one of which in particular stands out... A character listed by the name of James Pedeaston. Although not a major character, and probably not one you'll remember, James has been present in previous GTA games, notably Grand Theft Auto VI. He was on the "WCTR" radio station talking about his desire to make love to young tribal boys.
A quote from Grand Theft Wiki gives more details on James:
James Pedeaston is a child molester wanted in Malaysia and is being investigated by the FBI. He hosted The Wild Traveler show on WCTR in 1992, although it is apparently syndicated to nine other stations (not heard in-game). He enjoys traveling the world and logging some of his most ‘exotic’ encounters in his travelogue, some of which he accidentally reads on-air to the disgust of the listeners. His favourite memory seems to be a relationship with a boy named Avrindar in Sri Lanka. His show appears to be so reviled by his listeners that at one point, he receives few calls which are not supportive. For example, a caller tells him to stop droning on about other countries and focus on talking about where he lives. At one point he received a phone call from a suicidal man in Verdant Bluffs who wanted to go to hell. Pedeaston replies with “Me too! Buy me a refrigerator magnet when you get there”. In GTA VI, he was arrested by the Indonesian police after being suspected of child molesting in Bali, Indonesia in 2003.
Here is a screenshot of the casting call in question, which was posted today and can be viewed at ActorsPages.org (although bear in mind the website no longer (?) displays Take 2 as the production company).
The end date for applications is the end of April this year, which could still point to a game release before the end of the year. Whether these characters will be radio personalities or actual characters in the game remains to be seen, but if this information is correct it provides us with some useful clues towards the game's location (Hollywood - LA once again) and time setting (modern day - or close to it).
In it are a number of character profiles, one of which in particular stands out... A character listed by the name of James Pedeaston. Although not a major character, and probably not one you'll remember, James has been present in previous GTA games, notably Grand Theft Auto VI. He was on the "WCTR" radio station talking about his desire to make love to young tribal boys.
A quote from Grand Theft Wiki gives more details on James:
James Pedeaston is a child molester wanted in Malaysia and is being investigated by the FBI. He hosted The Wild Traveler show on WCTR in 1992, although it is apparently syndicated to nine other stations (not heard in-game). He enjoys traveling the world and logging some of his most ‘exotic’ encounters in his travelogue, some of which he accidentally reads on-air to the disgust of the listeners. His favourite memory seems to be a relationship with a boy named Avrindar in Sri Lanka. His show appears to be so reviled by his listeners that at one point, he receives few calls which are not supportive. For example, a caller tells him to stop droning on about other countries and focus on talking about where he lives. At one point he received a phone call from a suicidal man in Verdant Bluffs who wanted to go to hell. Pedeaston replies with “Me too! Buy me a refrigerator magnet when you get there”. In GTA VI, he was arrested by the Indonesian police after being suspected of child molesting in Bali, Indonesia in 2003.
Here is a screenshot of the casting call in question, which was posted today and can be viewed at ActorsPages.org (although bear in mind the website no longer (?) displays Take 2 as the production company).
The end date for applications is the end of April this year, which could still point to a game release before the end of the year. Whether these characters will be radio personalities or actual characters in the game remains to be seen, but if this information is correct it provides us with some useful clues towards the game's location (Hollywood - LA once again) and time setting (modern day - or close to it).
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