Rockstar is going back to its roots – at least in terms of remembering. This is what Rockstar had to say on the GTA 3: The crew was making a lot of procedures up as they go along and they decided that event the NPCs should have dialogue.
This has never been done before at least not in the scale that Rockstar is doing it. “So we decided that the game’s protagonist would not talk, partly to aid people identifying with him, but mostly because we had so many other problems to solve and this did not seem like a major issue. We started to discuss introducing a talking lead character when working on Vice City, but it was a lot of work. While the structure of GTA3 may seem obvious or natural now, and the use of cut scenes made in the game’s engine that look and feel like the game may seem simple and easy, it really was not the case back in 2001 when we had to figure out all of these things for the first time. Oh and in San Andreas, CJ calls Claude a mute because he does not talk and CJ finds this unnerving.”
Rockstar is talking GTA 3 because the tenth anniversary edition of the title has come out for the iOS and Android. The studio is not just focusing its energies on its new game, GTA V, but also pursuing the re-introduction of some of its game to newer platforms. This is a good thing. It was also good to know why Claude was a mute. It makes you think about new protagonists coming up. Who would be the protagonist of GTA 5 and why?
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